Symphony of Souls


Game Producer / Audio Director

Symphony of Souls is a rhythm-based platformer about the Greek myth of Orpheus, traversing through the Underworld attempting to reach your goal to the beats of the music.

• Optimized team productivity by maintaining progress records, proactively identifying improvement areas and fostering collaboration, resulting in consistent on-time milestones achievement.

• Elevated the gaming experience by implementing and spearheading a robust and efficient audio backend infrastructure, significantly enhancing the integration of sound within the game’s environment.

• Enhanced game audio quality through the skilful use of Nuendo and Wwise for audio asset mixing, editing, and finalization